ILIAS  release_5-4 Revision v5.4.26-12-gabc799a52e6
ilBasicSkillTemplateGUI Class Reference

Basic skill template GUI class. More...

+ Inheritance diagram for ilBasicSkillTemplateGUI:
+ Collaboration diagram for ilBasicSkillTemplateGUI:

Public Member Functions

 __construct ($a_node_id=0, $a_tref_id=0)
 Constructor. More...
 
 getType ()
 Get Node Type. More...
 
 initForm ($a_mode="edit")
 Init form. More...
 
 setLevelHead ()
 Set header for level. More...
 
 setTabs ($a_tab="")
 Set header for skill. More...
 
 saveItem ()
 Save item. More...
 
 afterSave ()
 After saving. More...
 
 edit ()
 Edit skill. More...
 
 showUsage ()
 Show skill usage. More...
 
- Public Member Functions inherited from ilBasicSkillGUI
 __construct ($a_node_id=0)
 Constructor. More...
 
 getType ()
 Get Node Type. More...
 
 executeCommand ()
 Execute command. More...
 
 showProperties ()
 Show properties. More...
 
 saveItem ()
 Save item. More...
 
 afterSave ()
 After saving. More...
 
 updateItem ()
 Update item. More...
 
 edit ()
 Edit skill. More...
 
 initForm ($a_mode="edit")
 Init form. More...
 
 editProperties ()
 Edit properties. More...
 
 addLevel ()
 Add new level. More...
 
 editLevel ()
 Edit level. More...
 
 saveLevel ()
 Save level form. More...
 
 updateLevel ()
 Update level form. More...
 
 initLevelForm ($a_mode="edit")
 Init level form. More...
 
 getLevelValues ()
 Get current values for level from. More...
 
 updateLevelOrder ()
 Update level order. More...
 
 confirmLevelDeletion ()
 Confirm level deletion. More...
 
 deleteLevel ()
 Delete levels. More...
 
 setLevelHead ()
 Set header for level. More...
 
 setTabs ($a_tab="levels")
 Set header for skill. More...
 
 editLevelTrigger ()
 Edit level trigger. More...
 
 selectLevelTrigger ()
 Select skill level trigger. More...
 
 saveLevelTrigger ()
 Save level trigger. More...
 
 removeLevelTrigger ()
 Remove trigger. More...
 
 redirectToParent ($a_tmp_mode=false)
 Redirect to parent (identified by current obj_id) More...
 
 showLevelResources ()
 Show level resources. More...
 
 addLevelResource ()
 Add level resource. More...
 
 saveLevelResource ()
 Save level resource. More...
 
 confirmLevelResourcesRemoval ()
 Confirm level resources removal. More...
 
 removeLevelResources ()
 Remove level resource. More...
 
 saveResourceSettings ()
 Save resource settings. More...
 
- Public Member Functions inherited from ilSkillTreeNodeGUI
 __construct ($a_node_id=0)
 constructor More...
 
 isInUse ()
 Is in use? More...
 
 checkPermissionBool ($a_perm)
 Check permission pool. More...
 
 setParentGUI ($a_parentgui)
 Set Parent GUI class. More...
 
 getParentGUI ()
 Get Parent GUI class (ilObjSCORM2004LearningModuleGUI). More...
 
 readNodeObject ($a_node_id)
 Get node object instance. More...
 
 saveAllTitles ()
 Save Titles. More...
 
 deleteNodes ()
 Delete nodes in the hierarchy. More...
 
 cutItems ()
 Copy items to clipboard, then cut them from the current tree. More...
 
 copyItems ()
 Copy items to clipboard. More...
 
 cancelDelete ()
 cancel delete More...
 
 confirmedDelete ()
 confirmed delete More...
 
 setLocator ()
 Set Locator Items. More...
 
 setSkillNodeDescription ()
 Set skill node description. More...
 
 create ()
 Create skill tree node. More...
 
 addStatusInput (ilPropertyFormGUI $a_form)
 Add status input. More...
 
 editProperties ()
 Edit properties form. More...
 
 getPropertyValues ()
 Get property values for edit form. More...
 
 save ()
 Save skill tree node. More...
 
 afterSave ()
 After saving. More...
 
 update ()
 Update skill tree node. More...
 
 afterUpdate ()
 After update. More...
 
 initForm ($a_mode="edit")
 Init form. More...
 
 cancelSave ()
 Cancel saving. More...
 
 redirectToParent ($a_tmp_mode=false)
 Redirect to parent (identified by current obj_id) More...
 
 saveOrder ()
 Save order. More...
 
 insertBasicSkillClip ()
 Insert basic skills from clipboard. More...
 
 insertSkillCategoryClip ()
 Insert skill categories from clipboard. More...
 
 insertTemplateReferenceClip ()
 Insert skill template references from clipboard. More...
 
 insertSkillTemplateClip ()
 Insert skill template from clipboard. More...
 
 insertTemplateCategoryClip ()
 Insert skill template category from clipboard. More...
 
 setTitleIcon ()
 Set title icon. More...
 
 addUsageTab ($a_tabs)
 Add usage tab. More...
 
 showUsage ()
 Show skill usage. More...
 
 exportSelectedNodes ()
 Export seleced nodes. More...
 

Protected Attributes

 $ctrl
 
 $lng
 
 $tabs
 
 $tpl
 
 $help
 
 $toolbar
 
- Protected Attributes inherited from ilBasicSkillGUI
 $ctrl
 
 $tpl
 
 $tabs
 
 $help
 
 $toolbar
 
 $lng
 
 $tree
 
 $tref_id = 0
 
 $base_skill_id
 
- Protected Attributes inherited from ilSkillTreeNodeGUI
 $ctrl
 
 $lng
 
 $locator
 
 $tpl
 
 $user
 

Additional Inherited Members

- Data Fields inherited from ilSkillTreeNodeGUI
 $node_object
 
 $in_use = false
 
 $use_checked = false
 
 $access
 
 $ref_id
 

Detailed Description

Basic skill template GUI class.

Author
Alex Killing alex..nosp@m.kill.nosp@m.ing@g.nosp@m.mx.d.nosp@m.e
Version
$Id$ @ilCtrl_isCalledBy ilBasicSkillTemplateGUI: ilObjSkillManagementGUI

Definition at line 17 of file class.ilBasicSkillTemplateGUI.php.

Constructor & Destructor Documentation

◆ __construct()

ilBasicSkillTemplateGUI::__construct (   $a_node_id = 0,
  $a_tref_id = 0 
)

Constructor.

Definition at line 53 of file class.ilBasicSkillTemplateGUI.php.

54 {
55 global $DIC;
56
57 $this->ctrl = $DIC->ctrl();
58 $this->lng = $DIC->language();
59 $this->tabs = $DIC->tabs();
60 $this->tpl = $DIC["tpl"];
61 $this->help = $DIC["ilHelp"];
62 $this->toolbar = $DIC->toolbar();
63 $ilCtrl = $DIC->ctrl();
64
65 $this->tref_id = $a_tref_id;
66
67 $ilCtrl->saveParameter($this, array("obj_id", "level_id"));
68
69 parent::__construct($a_node_id);
70 }
global $ilCtrl
Definition: ilias.php:18
global $DIC
Definition: saml.php:7

References $DIC, and $ilCtrl.

Member Function Documentation

◆ afterSave()

ilBasicSkillTemplateGUI::afterSave ( )

After saving.

Reimplemented from ilBasicSkillGUI.

Reimplemented in ilSkillTemplateReferenceGUI.

Definition at line 290 of file class.ilBasicSkillTemplateGUI.php.

291 {
293
294 $ilCtrl->setParameterByClass(
295 "ilbasicskilltemplategui",
296 "obj_id",
297 $this->node_object->getId()
298 );
299 $ilCtrl->redirectByClass("ilbasicskilltemplategui", "edit");
300 }

References $ctrl, and $ilCtrl.

◆ edit()

ilBasicSkillTemplateGUI::edit ( )

Edit skill.

Parameters

return

Reimplemented from ilBasicSkillGUI.

Definition at line 308 of file class.ilBasicSkillTemplateGUI.php.

309 {
311 $ilToolbar = $this->toolbar;
314
315 $this->setTabs("levels");
316
317 if ($this->isInUse()) {
318 ilUtil::sendInfo($lng->txt("skmg_skill_in_use"));
319 } else {
320 if ($this->checkPermissionBool("write")) {
321 if ($this->tref_id == 0) {
322 $ilToolbar->addButton(
323 $lng->txt("skmg_add_level"),
324 $ilCtrl->getLinkTarget($this, "addLevel")
325 );
326 }
327 }
328 }
329
330 include_once("./Services/Skill/classes/class.ilSkillLevelTableGUI.php");
331 $table = new ilSkillLevelTableGUI((int) $_GET["obj_id"], $this, "edit", $this->tref_id, $this->isInUse());
332 $tpl->setContent($table->getHTML());
333 }
$_GET["client_id"]
setTabs($a_tab="")
Set header for skill.
checkPermissionBool($a_perm)
Check permission pool.
static sendInfo($a_info="", $a_keep=false)
Send Info Message to Screen.
if(empty($password)) $table
Definition: pwgen.php:24

References $_GET, $ctrl, $ilCtrl, $lng, $table, $toolbar, $tpl, ilSkillTreeNodeGUI\checkPermissionBool(), ilSkillTreeNodeGUI\isInUse(), ilUtil\sendInfo(), and setTabs().

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◆ getType()

ilBasicSkillTemplateGUI::getType ( )

Get Node Type.

Reimplemented from ilBasicSkillGUI.

Reimplemented in ilSkillTemplateReferenceGUI.

Definition at line 75 of file class.ilBasicSkillTemplateGUI.php.

76 {
77 return "sktp";
78 }

◆ initForm()

ilBasicSkillTemplateGUI::initForm (   $a_mode = "edit")

Init form.

Parameters
string$a_modeedit mode

Reimplemented from ilBasicSkillGUI.

Reimplemented in ilSkillTemplateReferenceGUI.

Definition at line 85 of file class.ilBasicSkillTemplateGUI.php.

86 {
89
90 include_once("Services/Form/classes/class.ilPropertyFormGUI.php");
91 $this->form = new ilPropertyFormGUI();
92
93 // title
94 $ti = new ilTextInputGUI($lng->txt("title"), "title");
95 $ti->setMaxLength(200);
96 $ti->setSize(50);
97 $ti->setRequired(true);
98 $this->form->addItem($ti);
99
100 // order nr
101 $ni = new ilNumberInputGUI($lng->txt("skmg_order_nr"), "order_nr");
102 $ni->setInfo($lng->txt("skmg_order_nr_info"));
103 $ni->setMaxLength(6);
104 $ni->setSize(6);
105 $ni->setRequired(true);
106 if ($a_mode == "create") {
107 include_once("./Services/Skill/classes/class.ilSkillTree.php");
108 $tree = new ilSkillTree();
109 $max = $tree->getMaxOrderNr((int) $_GET["obj_id"], true);
110 $ni->setValue($max + 10);
111 }
112 $this->form->addItem($ni);
113
114 // save and cancel commands
115 if ($this->checkPermissionBool("write")) {
116 if ($a_mode == "create") {
117 $this->form->addCommandButton("save", $lng->txt("save"));
118 $this->form->addCommandButton("cancelSave", $lng->txt("cancel"));
119 $this->form->setTitle($lng->txt("skmg_create_skll"));
120 } else {
121 $this->form->addCommandButton("update", $lng->txt("save"));
122 $this->form->setTitle($lng->txt("skmg_edit_skll"));
123 }
124 }
125
126 $ilCtrl->setParameter($this, "obj_id", $_GET["obj_id"]);
127 $this->form->setFormAction($ilCtrl->getFormAction($this));
128 }
This class represents a number property in a property form.
This class represents a property form user interface.
This class represents a text property in a property form.

References $_GET, $ctrl, $ilCtrl, $lng, ilBasicSkillGUI\$tree, and ilSkillTreeNodeGUI\checkPermissionBool().

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◆ saveItem()

ilBasicSkillTemplateGUI::saveItem ( )

Save item.

Reimplemented from ilBasicSkillGUI.

Reimplemented in ilSkillTemplateReferenceGUI.

Definition at line 273 of file class.ilBasicSkillTemplateGUI.php.

274 {
275 if (!$this->checkPermissionBool("write")) {
276 return;
277 }
278
279 $it = new ilBasicSkillTemplate();
280 $it->setTitle($this->form->getInput("title"));
281 $it->setOrderNr($this->form->getInput("order_nr"));
282 $it->create();
283 ilSkillTreeNode::putInTree($it, (int) $_GET["obj_id"], IL_LAST_NODE);
284 $this->node_object = $it;
285 }
const IL_LAST_NODE
Definition: class.ilTree.php:4
static putInTree($a_obj, $a_parent_id="", $a_target_node_id="")
Put this object into the skill tree.

References $_GET, ilSkillTreeNodeGUI\checkPermissionBool(), IL_LAST_NODE, and ilSkillTreeNode\putInTree().

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◆ setLevelHead()

ilBasicSkillTemplateGUI::setLevelHead ( )

Set header for level.

Reimplemented from ilBasicSkillGUI.

Definition at line 133 of file class.ilBasicSkillTemplateGUI.php.

134 {
135 $ilTabs = $this->tabs;
139 $ilHelp = $this->help;
140
141 // tabs
142 $ilTabs->clearTargets();
143 $ilHelp->setScreenIdComponent("skmg_lev");
144 $ilTabs->setBackTarget(
145 $lng->txt("skmg_skill_levels"),
146 $ilCtrl->getLinkTarget($this, "edit")
147 );
148
149 if ($_GET["level_id"] > 0) {
150 if ($this->tref_id == 0) {
151 $ilTabs->addTab(
152 "level_settings",
153 $lng->txt("settings"),
154 $ilCtrl->getLinkTarget($this, "editLevel")
155 );
156 } else {
157 $ilTabs->addTab(
158 "level_resources",
159 $lng->txt("skmg_resources"),
160 $ilCtrl->getLinkTarget($this, "showLevelResources")
161 );
162 }
163
164 /* $ilTabs->addTab("level_trigger",
165 $lng->txt("skmg_trigger"),
166 $ilCtrl->getLinkTarget($this, "editLevelTrigger"));
167
168 $ilTabs->addTab("level_certificate",
169 $lng->txt("certificate"),
170 $ilCtrl->getLinkTargetByClass("ilcertificategui", "certificateEditor"));*/
171 }
172
173 // title
174 if ($_GET["level_id"] > 0) {
175 $tpl->setTitle($lng->txt("skmg_skill_level") . ": " .
176 ilBasicSkill::lookupLevelTitle((int) $_GET["level_id"]));
177 } else {
178 $tpl->setTitle($lng->txt("skmg_skill_level"));
179 }
180
181 include_once("./Services/Skill/classes/class.ilSkillTree.php");
182 $tree = new ilSkillTree();
183 $path = $tree->getPathFull($this->node_object->getId());
184 $desc = "";
185 foreach ($path as $p) {
186 if (in_array($p["type"], array("scat", "skll"))) {
187 $desc .= $sep . $p["title"];
188 $sep = " > ";
189 }
190 }
191 $tpl->setDescription($desc);
192
193 $tpl->setTitleIcon(
195 0,
196 "sktp",
197 "",
198 false
199 )
200 );
201 }
$path
Definition: aliased.php:25
static lookupLevelTitle($a_id)
Lookup level title.
static getIconPath($a_obj_id, $a_type, $a_size="", $a_status=0)
Get icon path.

References $_GET, $ctrl, $help, $ilCtrl, $lng, $path, $tabs, $tpl, ilBasicSkillGUI\$tree, ilSkillTreeNode\getIconPath(), and ilBasicSkill\lookupLevelTitle().

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◆ setTabs()

ilBasicSkillTemplateGUI::setTabs (   $a_tab = "")

Set header for skill.

Parameters

return

Reimplemented from ilBasicSkillGUI.

Reimplemented in ilSkillTemplateReferenceGUI.

Definition at line 209 of file class.ilBasicSkillTemplateGUI.php.

210 {
211 $ilTabs = $this->tabs;
215 $ilHelp = $this->help;
216
217 $ilTabs->clearTargets();
218 $ilHelp->setScreenIdComponent("skmg_sktp");
219
220 if ($this->tref_id == 0) {
221 $ilTabs->setBackTarget(
222 $lng->txt("skmg_skill_templates"),
223 $ilCtrl->getLinkTargetByClass("ilobjskillmanagementgui", "editSkillTemplates")
224 );
225 }
226
227 if (is_object($this->node_object)) {
228 if ($this->tref_id == 0) {
229 $tpl->setTitle($lng->txt("skmg_skill_template") . ": " .
230 $this->node_object->getTitle());
231 } else {
232 $tpl->setTitle(
233 $this->node_object->getTitle()
234 );
235 }
236
237 // levels
238 $ilTabs->addTab(
239 "levels",
240 $lng->txt("skmg_skill_levels"),
241 $ilCtrl->getLinkTarget($this, 'edit')
242 );
243
244 // properties
245 if ($this->tref_id == 0) {
246 $ilTabs->addTab(
247 "properties",
248 $lng->txt("settings"),
249 $ilCtrl->getLinkTarget($this, 'editProperties')
250 );
251 }
252
253 // if ($this->tref_id > 0)
254 // {
255 // usage
256 $this->addUsageTab($ilTabs);
257 // }
258
259 $ilTabs->activateTab($a_tab);
260
261 parent::setTitleIcon();
262
264 } else {
265 $tpl->setTitle($lng->txt("skmg_skill"));
266 $tpl->setDescription("");
267 }
268 }
setSkillNodeDescription()
Set skill node description.
addUsageTab($a_tabs)
Add usage tab.

References $ctrl, $help, $ilCtrl, $lng, $tabs, $tpl, ilSkillTreeNodeGUI\addUsageTab(), and ilSkillTreeNodeGUI\setSkillNodeDescription().

Referenced by edit(), and showUsage().

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◆ showUsage()

ilBasicSkillTemplateGUI::showUsage ( )

Show skill usage.

Reimplemented from ilSkillTreeNodeGUI.

Definition at line 338 of file class.ilBasicSkillTemplateGUI.php.

339 {
341
342
343 // (a) referenced skill template in main tree
344 if ($this->tref_id > 0) {
345 return parent::showUsage();
346 }
347
348 // (b) skill template in templates view
349
350 $this->setTabs("usage");
351
352 include_once("./Services/Skill/classes/class.ilSkillUsage.php");
353 $usage_info = new ilSkillUsage();
354 $usages = $usage_info->getAllUsagesOfTemplate($this->base_skill_id);
355
356 $html = "";
357 include_once("./Services/Skill/classes/class.ilSkillUsageTableGUI.php");
358 foreach ($usages as $k => $usage) {
359 $tab = new ilSkillUsageTableGUI($this, "showUsage", $k, $usage);
360 $html .= $tab->getHTML() . "<br/><br/>";
361 }
362
363 $tpl->setContent($html);
364 }
TableGUI class for skill usages.
$html
Definition: example_001.php:87

References $html, $tab, $tpl, and setTabs().

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Field Documentation

◆ $ctrl

◆ $help

ilBasicSkillTemplateGUI::$help
protected

◆ $lng

◆ $tabs

ilBasicSkillTemplateGUI::$tabs
protected

◆ $toolbar

ilBasicSkillTemplateGUI::$toolbar
protected

Definition at line 47 of file class.ilBasicSkillTemplateGUI.php.

Referenced by edit().

◆ $tpl


The documentation for this class was generated from the following file: