ILIAS  release_6 Revision v6.24-5-g0c8bfefb3b8
ilBasicSkillTemplateGUI Class Reference

Basic skill template GUI class. More...

+ Inheritance diagram for ilBasicSkillTemplateGUI:
+ Collaboration diagram for ilBasicSkillTemplateGUI:

Public Member Functions

 __construct ($a_node_id=0, $a_tref_id=0)
 Constructor. More...
 
 getType ()
 Get Node Type. More...
 
 initForm ($a_mode="edit")
 Init form. More...
 
 setLevelHead ()
 Set header for level. More...
 
 setTabs ($a_tab="")
 Set header for skill. More...
 
 saveItem ()
 Save item. More...
 
 afterSave ()
 After saving. More...
 
 edit ()
 Edit skill. More...
 
 showUsage ()
 Show skill usage. More...
 
- Public Member Functions inherited from ilBasicSkillGUI
 __construct ($a_node_id=0)
 Constructor. More...
 
 getType ()
 Get Node Type. More...
 
 executeCommand ()
 Execute command. More...
 
 showProperties ()
 Show properties. More...
 
 saveItem ()
 Save item. More...
 
 afterSave ()
 After saving. More...
 
 updateItem ()
 Update item. More...
 
 edit ()
 Edit skill. More...
 
 initForm ($a_mode="edit")
 Init form. More...
 
 editProperties ()
 Edit properties. More...
 
 addLevel ()
 Add new level. More...
 
 editLevel ()
 Edit level. More...
 
 saveLevel ()
 Save level form. More...
 
 updateLevel ()
 Update level form. More...
 
 initLevelForm ($a_mode="edit")
 Init level form. More...
 
 getLevelValues ()
 Get current values for level from. More...
 
 updateLevelOrder ()
 Update level order. More...
 
 confirmLevelDeletion ()
 Confirm level deletion. More...
 
 deleteLevel ()
 Delete levels. More...
 
 setLevelHead ()
 Set header for level. More...
 
 setTabs ($a_tab="levels")
 Set header for skill. More...
 
 editLevelTrigger ()
 Edit level trigger. More...
 
 selectLevelTrigger ()
 Select skill level trigger. More...
 
 saveLevelTrigger ()
 Save level trigger. More...
 
 removeLevelTrigger ()
 Remove trigger. More...
 
 redirectToParent ($a_tmp_mode=false)
 Redirect to parent (identified by current obj_id) More...
 
 showLevelResources ()
 Show level resources. More...
 
 addLevelResource ()
 Add level resource. More...
 
 saveLevelResource ()
 Save level resource. More...
 
 confirmLevelResourcesRemoval ()
 Confirm level resources removal. More...
 
 removeLevelResources ()
 Remove level resource. More...
 
 saveResourceSettings ()
 Save resource settings. More...
 
- Public Member Functions inherited from ilSkillTreeNodeGUI
 __construct ($a_node_id=0)
 constructor More...
 
 isInUse ()
 Is in use? More...
 
 checkPermissionBool ($a_perm)
 Check permission pool. More...
 
 setParentGUI ($a_parentgui)
 Set Parent GUI class. More...
 
 getParentGUI ()
 Get Parent GUI class (ilObjSCORM2004LearningModuleGUI). More...
 
 readNodeObject ($a_node_id)
 Get node object instance. More...
 
 saveAllTitles ()
 Save Titles. More...
 
 deleteNodes ()
 Delete nodes in the hierarchy. More...
 
 cutItems ()
 Copy items to clipboard, then cut them from the current tree. More...
 
 copyItems ()
 Copy items to clipboard. More...
 
 cancelDelete ()
 cancel delete More...
 
 confirmedDelete ()
 confirmed delete More...
 
 setLocator ()
 Set Locator Items. More...
 
 setSkillNodeDescription ()
 Set skill node description. More...
 
 create ()
 Create skill tree node. More...
 
 addStatusInput (ilPropertyFormGUI $a_form)
 Add status input. More...
 
 editProperties ()
 Edit properties form. More...
 
 getPropertyValues ()
 Get property values for edit form. More...
 
 save ()
 Save skill tree node. More...
 
 afterSave ()
 After saving. More...
 
 update ()
 Update skill tree node. More...
 
 afterUpdate ()
 After update. More...
 
 initForm ($a_mode="edit")
 Init form. More...
 
 cancelSave ()
 Cancel saving. More...
 
 redirectToParent ($a_tmp_mode=false)
 Redirect to parent (identified by current obj_id) More...
 
 saveOrder ()
 Save order. More...
 
 insertBasicSkillClip ()
 Insert basic skills from clipboard. More...
 
 insertSkillCategoryClip ()
 Insert skill categories from clipboard. More...
 
 insertTemplateReferenceClip ()
 Insert skill template references from clipboard. More...
 
 insertSkillTemplateClip ()
 Insert skill template from clipboard. More...
 
 insertTemplateCategoryClip ()
 Insert skill template category from clipboard. More...
 
 setTitleIcon ()
 Set title icon. More...
 
 addUsageTab ($a_tabs)
 Add usage tab. More...
 
 showUsage ()
 Show skill usage. More...
 
 exportSelectedNodes ()
 Export seleced nodes. More...
 

Protected Attributes

 $ctrl
 
 $lng
 
 $tabs
 
 $tpl
 
 $help
 
 $toolbar
 
- Protected Attributes inherited from ilBasicSkillGUI
 $ctrl
 
 $tpl
 
 $tabs
 
 $help
 
 $toolbar
 
 $lng
 
 $tree
 
 $tref_id = 0
 
 $base_skill_id
 
- Protected Attributes inherited from ilSkillTreeNodeGUI
 $ctrl
 
 $lng
 
 $locator
 
 $tpl
 
 $user
 

Additional Inherited Members

- Data Fields inherited from ilSkillTreeNodeGUI
 $node_object
 
 $in_use = false
 
 $use_checked = false
 
 $access
 
 $ref_id
 

Detailed Description

Basic skill template GUI class.

Author
Alex Killing alex..nosp@m.kill.nosp@m.ing@g.nosp@m.mx.d.nosp@m.e
Version
$Id$ @ilCtrl_isCalledBy ilBasicSkillTemplateGUI: ilObjSkillManagementGUI

Definition at line 17 of file class.ilBasicSkillTemplateGUI.php.

Constructor & Destructor Documentation

◆ __construct()

ilBasicSkillTemplateGUI::__construct (   $a_node_id = 0,
  $a_tref_id = 0 
)

Constructor.

Definition at line 53 of file class.ilBasicSkillTemplateGUI.php.

54 {
55 global $DIC;
56
57 $this->ctrl = $DIC->ctrl();
58 $this->lng = $DIC->language();
59 $this->tabs = $DIC->tabs();
60 $this->tpl = $DIC["tpl"];
61 $this->help = $DIC["ilHelp"];
62 $this->toolbar = $DIC->toolbar();
63 $ilCtrl = $DIC->ctrl();
64
65 $this->tref_id = $a_tref_id;
66
67 $ilCtrl->saveParameter($this, array("obj_id", "level_id"));
68
69 parent::__construct($a_node_id);
70 }
help()
Definition: help.php:2
global $ilCtrl
Definition: ilias.php:18
__construct(Container $dic, ilPlugin $plugin)
@inheritDoc
$DIC
Definition: xapitoken.php:46

References $DIC, $ilCtrl, ILIAS\GlobalScreen\Provider\__construct(), and help().

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Member Function Documentation

◆ afterSave()

ilBasicSkillTemplateGUI::afterSave ( )

After saving.

Reimplemented from ilBasicSkillGUI.

Reimplemented in ilSkillTemplateReferenceGUI.

Definition at line 296 of file class.ilBasicSkillTemplateGUI.php.

297 {
299
300 $ilCtrl->setParameterByClass(
301 "ilbasicskilltemplategui",
302 "obj_id",
303 $this->node_object->getId()
304 );
305 $ilCtrl->redirectByClass("ilbasicskilltemplategui", "edit");
306 }

References $ctrl, and $ilCtrl.

◆ edit()

ilBasicSkillTemplateGUI::edit ( )

Edit skill.

Parameters

return

Reimplemented from ilBasicSkillGUI.

Definition at line 314 of file class.ilBasicSkillTemplateGUI.php.

315 {
317 $ilToolbar = $this->toolbar;
320
321 $this->setTabs("levels");
322
323 if ($this->isInUse()) {
324 ilUtil::sendInfo($lng->txt("skmg_skill_in_use"));
325 } else {
326 if ($this->checkPermissionBool("write")) {
327 if ($this->tref_id == 0) {
328 $ilToolbar->addButton(
329 $lng->txt("skmg_add_level"),
330 $ilCtrl->getLinkTarget($this, "addLevel")
331 );
332 }
333 }
334 }
335
336 include_once("./Services/Skill/classes/class.ilSkillLevelTableGUI.php");
337 $table = new ilSkillLevelTableGUI((int) $_GET["obj_id"], $this, "edit", $this->tref_id, $this->isInUse());
338 $tpl->setContent($table->getHTML());
339 }
$_GET["client_id"]
setTabs($a_tab="")
Set header for skill.
checkPermissionBool($a_perm)
Check permission pool.
static sendInfo($a_info="", $a_keep=false)
Send Info Message to Screen.

References $_GET, $ctrl, $ilCtrl, $lng, $toolbar, $tpl, ilSkillTreeNodeGUI\checkPermissionBool(), ilSkillTreeNodeGUI\isInUse(), ilUtil\sendInfo(), and setTabs().

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◆ getType()

ilBasicSkillTemplateGUI::getType ( )

Get Node Type.

Reimplemented from ilBasicSkillGUI.

Reimplemented in ilSkillTemplateReferenceGUI.

Definition at line 75 of file class.ilBasicSkillTemplateGUI.php.

76 {
77 return "sktp";
78 }

◆ initForm()

ilBasicSkillTemplateGUI::initForm (   $a_mode = "edit")

Init form.

Parameters
string$a_modeedit mode

Reimplemented from ilBasicSkillGUI.

Reimplemented in ilSkillTemplateReferenceGUI.

Definition at line 85 of file class.ilBasicSkillTemplateGUI.php.

86 {
89
90 include_once("Services/Form/classes/class.ilPropertyFormGUI.php");
91 $this->form = new ilPropertyFormGUI();
92
93 // title
94 $ti = new ilTextInputGUI($lng->txt("title"), "title");
95 $ti->setMaxLength(200);
96 $ti->setSize(50);
97 $ti->setRequired(true);
98 $this->form->addItem($ti);
99
100 // description
101 $ta = new ilTextAreaInputGUI($lng->txt("description"), "description");
102 $ta->setRows(5);
103 $this->form->addItem($ta);
104
105 // order nr
106 $ni = new ilNumberInputGUI($lng->txt("skmg_order_nr"), "order_nr");
107 $ni->setInfo($lng->txt("skmg_order_nr_info"));
108 $ni->setMaxLength(6);
109 $ni->setSize(6);
110 $ni->setRequired(true);
111 if ($a_mode == "create") {
112 include_once("./Services/Skill/classes/class.ilSkillTree.php");
113 $tree = new ilSkillTree();
114 $max = $tree->getMaxOrderNr((int) $_GET["obj_id"], true);
115 $ni->setValue($max + 10);
116 }
117 $this->form->addItem($ni);
118
119 // save and cancel commands
120 if ($this->checkPermissionBool("write")) {
121 if ($a_mode == "create") {
122 $this->form->addCommandButton("save", $lng->txt("save"));
123 $this->form->addCommandButton("cancelSave", $lng->txt("cancel"));
124 $this->form->setTitle($lng->txt("skmg_create_skll"));
125 } else {
126 $this->form->addCommandButton("update", $lng->txt("save"));
127 $this->form->setTitle($lng->txt("skmg_edit_skll"));
128 }
129 }
130
131 $ilCtrl->setParameter($this, "obj_id", $_GET["obj_id"]);
132 $this->form->setFormAction($ilCtrl->getFormAction($this));
133 }
This class represents a number property in a property form.
This class represents a property form user interface.
This class represents a text area property in a property form.
This class represents a text property in a property form.

References $_GET, $ctrl, $ilCtrl, $lng, ilBasicSkillGUI\$tree, and ilSkillTreeNodeGUI\checkPermissionBool().

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◆ saveItem()

ilBasicSkillTemplateGUI::saveItem ( )

Save item.

Reimplemented from ilBasicSkillGUI.

Reimplemented in ilSkillTemplateReferenceGUI.

Definition at line 278 of file class.ilBasicSkillTemplateGUI.php.

279 {
280 if (!$this->checkPermissionBool("write")) {
281 return;
282 }
283
284 $it = new ilBasicSkillTemplate();
285 $it->setTitle($this->form->getInput("title"));
286 $it->setDescription($this->form->getInput("description"));
287 $it->setOrderNr($this->form->getInput("order_nr"));
288 $it->create();
289 ilSkillTreeNode::putInTree($it, (int) $_GET["obj_id"], IL_LAST_NODE);
290 $this->node_object = $it;
291 }
const IL_LAST_NODE
Definition: class.ilTree.php:4
static putInTree($a_obj, $a_parent_id="", $a_target_node_id="")
Put this object into the skill tree.

References $_GET, ilSkillTreeNodeGUI\checkPermissionBool(), IL_LAST_NODE, and ilSkillTreeNode\putInTree().

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◆ setLevelHead()

ilBasicSkillTemplateGUI::setLevelHead ( )

Set header for level.

Reimplemented from ilBasicSkillGUI.

Definition at line 138 of file class.ilBasicSkillTemplateGUI.php.

139 {
140 $ilTabs = $this->tabs;
144 $ilHelp = $this->help;
145
146 // tabs
147 $ilTabs->clearTargets();
148 $ilHelp->setScreenIdComponent("skmg_lev");
149 $ilTabs->setBackTarget(
150 $lng->txt("skmg_skill_levels"),
151 $ilCtrl->getLinkTarget($this, "edit")
152 );
153
154 if ($_GET["level_id"] > 0) {
155 if ($this->tref_id == 0) {
156 $ilTabs->addTab(
157 "level_settings",
158 $lng->txt("settings"),
159 $ilCtrl->getLinkTarget($this, "editLevel")
160 );
161 } else {
162 $ilTabs->addTab(
163 "level_resources",
164 $lng->txt("skmg_resources"),
165 $ilCtrl->getLinkTarget($this, "showLevelResources")
166 );
167 }
168
169 /* $ilTabs->addTab("level_trigger",
170 $lng->txt("skmg_trigger"),
171 $ilCtrl->getLinkTarget($this, "editLevelTrigger"));
172
173 $ilTabs->addTab("level_certificate",
174 $lng->txt("certificate"),
175 $ilCtrl->getLinkTargetByClass("ilcertificategui", "certificateEditor"));*/
176 }
177
178 // title
179 if ($_GET["level_id"] > 0) {
180 $tpl->setTitle($lng->txt("skmg_skill_level") . ": " .
181 ilBasicSkill::lookupLevelTitle((int) $_GET["level_id"]));
182 } else {
183 $tpl->setTitle($lng->txt("skmg_skill_level"));
184 }
185
186 include_once("./Services/Skill/classes/class.ilSkillTree.php");
187 $tree = new ilSkillTree();
188 $path = $tree->getPathFull($this->node_object->getId());
189 $desc = "";
190 foreach ($path as $p) {
191 if (in_array($p["type"], array("scat", "skll"))) {
192 $desc .= $sep . $p["title"];
193 $sep = " > ";
194 }
195 }
196 $tpl->setDescription($desc);
197
198 $tpl->setTitleIcon(
200 0,
201 "sktp",
202 "",
203 false
204 )
205 );
206 }
static lookupLevelTitle($a_id)
Lookup level title.
static getIconPath($a_obj_id, $a_type, $a_size="", $a_status=0)
Get icon path.

References $_GET, $ctrl, $help, $ilCtrl, $lng, $tabs, $tpl, ilBasicSkillGUI\$tree, ilSkillTreeNode\getIconPath(), and ilBasicSkill\lookupLevelTitle().

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◆ setTabs()

ilBasicSkillTemplateGUI::setTabs (   $a_tab = "")

Set header for skill.

Parameters

return

Reimplemented from ilBasicSkillGUI.

Reimplemented in ilSkillTemplateReferenceGUI.

Definition at line 214 of file class.ilBasicSkillTemplateGUI.php.

215 {
216 $ilTabs = $this->tabs;
220 $ilHelp = $this->help;
221
222 $ilTabs->clearTargets();
223 $ilHelp->setScreenIdComponent("skmg_sktp");
224
225 if ($this->tref_id == 0) {
226 $ilTabs->setBackTarget(
227 $lng->txt("skmg_skill_templates"),
228 $ilCtrl->getLinkTargetByClass("ilobjskillmanagementgui", "editSkillTemplates")
229 );
230 }
231
232 if (is_object($this->node_object)) {
233 if ($this->tref_id == 0) {
234 $tpl->setTitle($lng->txt("skmg_skill_template") . ": " .
235 $this->node_object->getTitle());
236 } else {
237 $tpl->setTitle(
238 $this->node_object->getTitle()
239 );
240 }
241
242 // levels
243 $ilTabs->addTab(
244 "levels",
245 $lng->txt("skmg_skill_levels"),
246 $ilCtrl->getLinkTarget($this, 'edit')
247 );
248
249 // properties
250 if ($this->tref_id == 0) {
251 $ilTabs->addTab(
252 "properties",
253 $lng->txt("settings"),
254 $ilCtrl->getLinkTarget($this, 'editProperties')
255 );
256 }
257
258 // if ($this->tref_id > 0)
259 // {
260 // usage
261 $this->addUsageTab($ilTabs);
262 // }
263
264 $ilTabs->activateTab($a_tab);
265
266 parent::setTitleIcon();
267
269 } else {
270 $tpl->setTitle($lng->txt("skmg_skill"));
271 $tpl->setDescription("");
272 }
273 }
setSkillNodeDescription()
Set skill node description.
addUsageTab($a_tabs)
Add usage tab.

References $ctrl, $help, $ilCtrl, $lng, $tabs, $tpl, ilSkillTreeNodeGUI\addUsageTab(), and ilSkillTreeNodeGUI\setSkillNodeDescription().

Referenced by edit(), and showUsage().

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◆ showUsage()

ilBasicSkillTemplateGUI::showUsage ( )

Show skill usage.

Reimplemented from ilSkillTreeNodeGUI.

Definition at line 344 of file class.ilBasicSkillTemplateGUI.php.

345 {
347
348
349 // (a) referenced skill template in main tree
350 if ($this->tref_id > 0) {
351 return parent::showUsage();
352 }
353
354 // (b) skill template in templates view
355
356 $this->setTabs("usage");
357
358 include_once("./Services/Skill/classes/class.ilSkillUsage.php");
359 $usage_info = new ilSkillUsage();
360 $usages = $usage_info->getAllUsagesOfTemplate($this->base_skill_id);
361
362 $html = "";
363 include_once("./Services/Skill/classes/class.ilSkillUsageTableGUI.php");
364 foreach ($usages as $k => $usage) {
365 $tab = new ilSkillUsageTableGUI($this, "showUsage", $k, $usage);
366 $html .= $tab->getHTML() . "<br/><br/>";
367 }
368
369 $tpl->setContent($html);
370 }
TableGUI class for skill usages.

References $tab, $tpl, and setTabs().

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Field Documentation

◆ $ctrl

◆ $help

ilBasicSkillTemplateGUI::$help
protected

◆ $lng

◆ $tabs

ilBasicSkillTemplateGUI::$tabs
protected

◆ $toolbar

ilBasicSkillTemplateGUI::$toolbar
protected

Definition at line 47 of file class.ilBasicSkillTemplateGUI.php.

Referenced by edit().

◆ $tpl


The documentation for this class was generated from the following file: