19 declare(strict_types=1);
72 $bs = new \ilBasicSkill($basic_skill);
73 return $bs->getLastLevelPerObject($tref_id, 0, $user_id, 1);
89 $bs = new \ilBasicSkill($basic_skill);
90 return $bs->getLastUpdatePerObject($tref_id, 0, $user_id, 1);
saveSelfEvaluation(int $user_id, int $top_skill, int $tref_id, int $basic_skill, int $level)
getSelfEvaluation(int $user_id, int $top_skill, int $tref_id, int $basic_skill)
static writeUserSkillLevelStatus(int $a_level_id, int $a_user_id, int $a_trigger_ref_id, int $a_tref_id=0, int $a_status=ilBasicSkill::ACHIEVED, bool $a_force=false, bool $a_self_eval=false, string $a_unique_identifier="", float $a_next_level_fulfilment=0.0, string $trigger_user_id="")
getSelfEvaluationDate(int $user_id, int $top_skill, int $tref_id, int $basic_skill)
static resetUserSkillLevelStatus(int $a_user_id, int $a_skill_id, int $a_tref_id=0, int $a_trigger_ref_id=0, bool $a_self_eval=false)