ILIAS  release_7 Revision v7.30-3-g800a261c036
ilSkillTemplateReferenceGUI Class Reference

Skill template reference GUI class. More...

+ Inheritance diagram for ilSkillTemplateReferenceGUI:
+ Collaboration diagram for ilSkillTemplateReferenceGUI:

Public Member Functions

 __construct ($a_tref_id=0)
 Constructor. More...
 
 getType ()
 Get Node Type. More...
 
 executeCommand ()
 Execute command. More...
 
 setTabs ($a_tab="")
 output tabs More...
 
 insert ()
 Insert. More...
 
 editProperties ()
 Edit properties. More...
 
 initForm ($a_mode="edit")
 Init form. More...
 
 getValues ()
 Get current values for from. More...
 
 saveItem ()
 Save item. More...
 
 afterSave ()
 After saving. More...
 
 updateSkillTemplateReference ()
 Update form. More...
 
 cancel ()
 Cancel. More...
 
 listItems ()
 List items. More...
 
 showObjects ()
 Show assigned objects. More...
 
- Public Member Functions inherited from ilBasicSkillTemplateGUI
 __construct ($a_node_id=0, $a_tref_id=0)
 Constructor. More...
 
 getType ()
 Get Node Type. More...
 
 initForm ($a_mode="edit")
 Init form. More...
 
 setLevelHead ()
 Set header for level. More...
 
 setTabs ($a_tab="")
 Set header for skill. More...
 
 saveItem ()
 Save item. More...
 
 afterSave ()
 After saving. More...
 
 edit ()
 Edit skill. More...
 
 showUsage ()
 Show skill usage. More...
 
 showObjects ()
 Show assigned objects. More...
 
- Public Member Functions inherited from ilBasicSkillGUI
 __construct ($a_node_id=0)
 Constructor. More...
 
 getType ()
 Get Node Type. More...
 
 executeCommand ()
 Execute command. More...
 
 showProperties ()
 Show properties. More...
 
 saveItem ()
 Save item. More...
 
 afterSave ()
 After saving. More...
 
 updateItem ()
 Update item. More...
 
 edit ()
 Edit skill. More...
 
 initForm ($a_mode="edit")
 Init form. More...
 
 editProperties ()
 Edit properties. More...
 
 addLevel ()
 Add new level. More...
 
 editLevel ()
 Edit level. More...
 
 saveLevel ()
 Save level form. More...
 
 updateLevel ()
 Update level form. More...
 
 initLevelForm ($a_mode="edit")
 Init level form. More...
 
 getLevelValues ()
 Get current values for level from. More...
 
 updateLevelOrder ()
 Update level order. More...
 
 confirmLevelDeletion ()
 Confirm level deletion. More...
 
 deleteLevel ()
 Delete levels. More...
 
 setLevelHead ()
 Set header for level. More...
 
 setTabs ($a_tab="levels")
 Set header for skill. More...
 
 editLevelTrigger ()
 Edit level trigger. More...
 
 selectLevelTrigger ()
 Select skill level trigger. More...
 
 saveLevelTrigger ()
 Save level trigger. More...
 
 removeLevelTrigger ()
 Remove trigger. More...
 
 redirectToParent ($a_tmp_mode=false)
 Redirect to parent (identified by current obj_id) More...
 
 showLevelResources ()
 Show level resources. More...
 
 addLevelResource ()
 Add level resource. More...
 
 saveLevelResource ()
 Save level resource. More...
 
 confirmLevelResourcesRemoval ()
 Confirm level resources removal. More...
 
 removeLevelResources ()
 Remove level resource. More...
 
 saveResourceSettings ()
 Save resource settings. More...
 
- Public Member Functions inherited from ilSkillTreeNodeGUI
 __construct ($a_node_id=0)
 constructor More...
 
 isInUse ()
 Is in use? More...
 
 checkPermissionBool ($a_perm)
 Check permission pool. More...
 
 setParentGUI ($a_parentgui)
 Set Parent GUI class. More...
 
 getParentGUI ()
 Get Parent GUI class (ilObjSCORM2004LearningModuleGUI). More...
 
 readNodeObject ($a_node_id)
 Get node object instance. More...
 
 saveAllTitles ()
 Save Titles. More...
 
 deleteNodes ()
 Delete nodes in the hierarchy. More...
 
 cutItems ()
 Copy items to clipboard, then cut them from the current tree. More...
 
 copyItems ()
 Copy items to clipboard. More...
 
 cancelDelete ()
 cancel delete More...
 
 confirmedDelete ()
 confirmed delete More...
 
 setLocator ()
 Set Locator Items. More...
 
 setSkillNodeDescription ()
 Set skill node description. More...
 
 create ()
 Create skill tree node. More...
 
 addStatusInput (ilPropertyFormGUI $a_form)
 Add status input. More...
 
 editProperties ()
 Edit properties form. More...
 
 getPropertyValues ()
 Get property values for edit form. More...
 
 save ()
 Save skill tree node. More...
 
 afterSave ()
 After saving. More...
 
 update ()
 Update skill tree node. More...
 
 afterUpdate ()
 After update. More...
 
 initForm ($a_mode="edit")
 Init form. More...
 
 cancelSave ()
 Cancel saving. More...
 
 redirectToParent ($a_tmp_mode=false)
 Redirect to parent (identified by current obj_id) More...
 
 saveOrder ()
 Save order. More...
 
 insertBasicSkillClip ()
 Insert basic skills from clipboard. More...
 
 insertSkillCategoryClip ()
 Insert skill categories from clipboard. More...
 
 insertTemplateReferenceClip ()
 Insert skill template references from clipboard. More...
 
 insertSkillTemplateClip ()
 Insert skill template from clipboard. More...
 
 insertTemplateCategoryClip ()
 Insert skill template category from clipboard. More...
 
 setTitleIcon ()
 Set title icon. More...
 
 addUsageTab ($a_tabs)
 Add usage tab. More...
 
 showUsage ()
 Show skill usage. More...
 
 addObjectsTab ($a_tabs)
 
 showObjects ()
 Show assigned objects. More...
 
 exportSelectedNodes ()
 Export seleced nodes. More...
 

Additional Inherited Members

- Data Fields inherited from ilSkillTreeNodeGUI
 $node_object
 
 $in_use = false
 
 $use_checked = false
 
 $access
 
 $ref_id
 
- Protected Attributes inherited from ilBasicSkillTemplateGUI
 $ctrl
 
 $lng
 
 $tabs
 
 $tpl
 
 $help
 
 $toolbar
 
- Protected Attributes inherited from ilBasicSkillGUI
 $ctrl
 
 $tpl
 
 $tabs
 
 $help
 
 $toolbar
 
 $lng
 
 $tree
 
 $tref_id = 0
 
 $base_skill_id
 
- Protected Attributes inherited from ilSkillTreeNodeGUI
 $ctrl
 
 $lng
 
 $locator
 
 $tpl
 
 $user
 

Detailed Description

Skill template reference GUI class.

Author
Alex Killing alex..nosp@m.kill.nosp@m.ing@g.nosp@m.mx.d.nosp@m.e

@ilCtrl_isCalledBy ilSkillTemplateReferenceGUI: ilObjSkillManagementGUI

Definition at line 12 of file class.ilSkillTemplateReferenceGUI.php.

Constructor & Destructor Documentation

◆ __construct()

ilSkillTemplateReferenceGUI::__construct (   $a_tref_id = 0)

Constructor.

Reimplemented from ilBasicSkillGUI.

Definition at line 18 of file class.ilSkillTemplateReferenceGUI.php.

19 {
20 global $DIC;
21
22 $this->ctrl = $DIC->ctrl();
23 $this->tpl = $DIC["tpl"];
24 $this->tabs = $DIC->tabs();
25 $this->lng = $DIC->language();
26 $this->help = $DIC["ilHelp"];
27 $ilCtrl = $DIC->ctrl();
28
29 $ilCtrl->saveParameter($this, "obj_id");
30 $ilCtrl->saveParameter($this, "tref_id");
31
32 parent::__construct($a_tref_id);
33
34 $this->tref_id = $a_tref_id;
35 if (is_object($this->node_object)) {
36 $this->base_skill_id = $this->node_object->getSkillTemplateId();
37 }
38 }
global $DIC
Definition: goto.php:24
help()
Definition: help.php:2
__construct(Container $dic, ilPlugin $plugin)
@inheritDoc

References $DIC, ILIAS\GlobalScreen\Provider\__construct(), and help().

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Member Function Documentation

◆ afterSave()

ilSkillTemplateReferenceGUI::afterSave ( )

After saving.

Reimplemented from ilBasicSkillTemplateGUI.

Definition at line 283 of file class.ilSkillTemplateReferenceGUI.php.

284 {
285 $ilCtrl = $this->ctrl;
286
287 $ilCtrl->setParameterByClass(
288 "ilskilltemplatereferencegui",
289 "tref_id",
290 $this->node_object->getId()
291 );
292 $ilCtrl->setParameterByClass(
293 "ilskilltemplatereferencegui",
294 "obj_id",
295 $this->node_object->getSkillTemplateId()
296 );
297 $ilCtrl->redirectByClass("ilskilltemplatereferencegui", "listItems");
298 }

References ilBasicSkillTemplateGUI\$ctrl.

◆ cancel()

ilSkillTemplateReferenceGUI::cancel ( )

Cancel.

Parameters

return

Definition at line 337 of file class.ilSkillTemplateReferenceGUI.php.

338 {
339 $ilCtrl = $this->ctrl;
340
341 $ilCtrl->redirectByClass("ilobjskillmanagementgui", "editSkills");
342 }

References ilBasicSkillTemplateGUI\$ctrl.

◆ editProperties()

ilSkillTemplateReferenceGUI::editProperties ( )

Edit properties.

Reimplemented from ilBasicSkillGUI.

Definition at line 161 of file class.ilSkillTemplateReferenceGUI.php.

162 {
164
165 $this->setTabs("properties");
166
167 $this->initForm();
168 $this->getValues();
169 $tpl->setContent($this->form->getHTML());
170 }

References ilBasicSkillTemplateGUI\$tpl, getValues(), initForm(), and setTabs().

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◆ executeCommand()

ilSkillTemplateReferenceGUI::executeCommand ( )

Execute command.

Reimplemented from ilBasicSkillGUI.

Definition at line 51 of file class.ilSkillTemplateReferenceGUI.php.

52 {
53 $ilCtrl = $this->ctrl;
55 $ilTabs = $this->tabs;
56
57 //$tpl->getStandardTemplate();
58
59 $next_class = $ilCtrl->getNextClass($this);
60 $cmd = $ilCtrl->getCmd();
61
62 switch ($next_class) {
63 default:
64 $ret = $this->$cmd();
65 break;
66 }
67 }
$ret
Definition: parser.php:6

References ilBasicSkillTemplateGUI\$ctrl, $ret, ilBasicSkillTemplateGUI\$tabs, and ilBasicSkillTemplateGUI\$tpl.

◆ getType()

ilSkillTemplateReferenceGUI::getType ( )

Get Node Type.

Reimplemented from ilBasicSkillTemplateGUI.

Definition at line 43 of file class.ilSkillTemplateReferenceGUI.php.

44 {
45 return "sktr";
46 }

◆ getValues()

ilSkillTemplateReferenceGUI::getValues ( )

Get current values for from.

Definition at line 246 of file class.ilSkillTemplateReferenceGUI.php.

247 {
248 $values = array();
249 $values["skill_template_id"] = $this->node_object->getSkillTemplateId();
250 $values["title"] = $this->node_object->getTitle();
251 $values["description"] = $this->node_object->getDescription();
252 $values["selectable"] = $this->node_object->getSelfEvaluation();
253 $values["status"] = $this->node_object->getStatus();
254 $this->form->setValuesByArray($values);
255 }

Referenced by editProperties().

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◆ initForm()

ilSkillTemplateReferenceGUI::initForm (   $a_mode = "edit")

Init form.

Parameters
int$a_modeEdit Mode

Reimplemented from ilBasicSkillTemplateGUI.

Definition at line 177 of file class.ilSkillTemplateReferenceGUI.php.

178 {
180 $ilCtrl = $this->ctrl;
181
182 $this->form = new ilPropertyFormGUI();
183
184 // select skill template
186
187 // title
188 $ti = new ilTextInputGUI($lng->txt("title"), "title");
189 $ti->setRequired(true);
190 $this->form->addItem($ti);
191
192 // description
193 if ($a_mode == "edit") {
194 $desc = ilSkillTreeNode::_lookupDescription($this->node_object->getSkillTemplateId());
195 if (!empty($desc)) {
196 $ne = new ilNonEditableValueGUI($lng->txt("description"), "template_description");
197 $ne->setValue($desc);
198 $ne->setInfo($lng->txt("skmg_description_info"));
199 $this->form->addItem($ne);
200 }
201 }
202
203 // template
204 $options = array(
205 "" => $lng->txt("please_select"),
206 );
207 foreach ($tmplts as $tmplt) {
208 $options[$tmplt["child"]] = $tmplt["title"];
209 }
210 if ($a_mode != "edit") {
211 $si = new ilSelectInputGUI($lng->txt("skmg_skill_template"), "skill_template_id");
212 $si->setOptions($options);
213 $si->setRequired(true);
214 $this->form->addItem($si);
215 } else {
216 $ne = new ilNonEditableValueGUI($lng->txt("skmg_skill_template"), "");
217 $ne->setValue($options[$this->node_object->getSkillTemplateId()]);
218 $this->form->addItem($ne);
219 }
220
221 // status
222 $this->addStatusInput($this->form);
223
224 // selectable
225 $cb = new ilCheckboxInputGUI($lng->txt("skmg_selectable"), "selectable");
226 $cb->setInfo($lng->txt("skmg_selectable_info"));
227 $this->form->addItem($cb);
228
229 if ($this->checkPermissionBool("write")) {
230 if ($a_mode == "create") {
231 $this->form->addCommandButton("save", $lng->txt("save"));
232 $this->form->addCommandButton("cancel", $lng->txt("cancel"));
233 $this->form->setTitle($lng->txt("skmg_new_sktr"));
234 } else {
235 $this->form->addCommandButton("updateSkillTemplateReference", $lng->txt("save"));
236 $this->form->setTitle($lng->txt("skmg_edit_sktr"));
237 }
238 }
239
240 $this->form->setFormAction($ilCtrl->getFormAction($this));
241 }
This class represents a checkbox property in a property form.
This class represents a non editable value in a property form.
This class represents a property form user interface.
This class represents a selection list property in a property form.
addStatusInput(ilPropertyFormGUI $a_form)
Add status input.
checkPermissionBool($a_perm)
Check permission pool.
static getTopTemplates()
Get top skill templates and template categories.
static _lookupDescription($a_obj_id)
Lookup Description.
This class represents a text property in a property form.

References ilBasicSkillTemplateGUI\$ctrl, ilBasicSkillTemplateGUI\$lng, $si, ilSkillTreeNode\_lookupDescription(), ilSkillTreeNodeGUI\addStatusInput(), ilSkillTreeNodeGUI\checkPermissionBool(), and ilSkillTreeNode\getTopTemplates().

Referenced by editProperties(), insert(), and updateSkillTemplateReference().

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◆ insert()

ilSkillTemplateReferenceGUI::insert ( )

Insert.

Parameters

return

Definition at line 146 of file class.ilSkillTemplateReferenceGUI.php.

147 {
148 $ilCtrl = $this->ctrl;
150
151 $ilCtrl->saveParameter($this, "parent_id");
152 $ilCtrl->saveParameter($this, "target");
153 $this->initForm("create");
154 $tpl->setContent($this->form->getHTML());
155 }

References ilBasicSkillTemplateGUI\$ctrl, ilBasicSkillTemplateGUI\$tpl, and initForm().

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◆ listItems()

ilSkillTemplateReferenceGUI::listItems ( )

List items.

Definition at line 347 of file class.ilSkillTemplateReferenceGUI.php.

348 {
351
352 if ($this->isInUse()) {
353 ilUtil::sendInfo($lng->txt("skmg_skill_in_use"));
354 }
355
356 $this->setTabs("content");
357
358 $sk_id = $this->node_object->getSkillTemplateId();
359 $obj_type = ilSkillTreeNode::_lookupType($sk_id);
360
361 if ($obj_type == "sctp") {
362 $table = new ilSkillCatTableGUI(
363 $this,
364 "listItems",
365 (int) $sk_id,
367 $this->node_object->getId()
368 );
369 $tpl->setContent($table->getHTML());
370 } elseif ($obj_type == "sktp") {
371 $table = new ilSkillLevelTableGUI((int) $sk_id, $this, "edit", $this->node_object->getId());
372 $tpl->setContent($table->getHTML());
373 }
374 }
static _lookupType($a_obj_id)
Lookup Type.
static sendInfo($a_info="", $a_keep=false)
Send Info Message to Screen.

References ilBasicSkillTemplateGUI\$lng, ilBasicSkillTemplateGUI\$tpl, ilSkillTreeNode\_lookupType(), ilSkillTreeNodeGUI\isInUse(), ilSkillCatTableGUI\MODE_SCTP, ilUtil\sendInfo(), and setTabs().

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◆ saveItem()

ilSkillTemplateReferenceGUI::saveItem ( )

Save item.

Reimplemented from ilBasicSkillTemplateGUI.

Definition at line 260 of file class.ilSkillTemplateReferenceGUI.php.

261 {
262 if (!$this->checkPermissionBool("write")) {
263 return;
264 }
265
266 $tree = new ilSkillTree();
267
268 $sktr = new ilSkillTemplateReference();
269 $sktr->setTitle($_POST["title"]);
270 $sktr->setDescription($_POST["description"]);
271 $sktr->setSkillTemplateId($_POST["skill_template_id"]);
272 $sktr->setSelfEvaluation($_POST["selectable"]);
273 $sktr->setOrderNr($tree->getMaxOrderNr((int) $_GET["obj_id"]) + 10);
274 $sktr->setStatus($_POST["status"]);
275 $sktr->create();
276 ilSkillTreeNode::putInTree($sktr, (int) $_GET["obj_id"], IL_LAST_NODE);
277 $this->node_object = $sktr;
278 }
$_GET["client_id"]
$_POST["username"]
const IL_LAST_NODE
Definition: class.ilTree.php:4
static putInTree($a_obj, $a_parent_id="", $a_target_node_id="")
Put this object into the skill tree.

References $_GET, $_POST, ilBasicSkillGUI\$tree, ilSkillTreeNodeGUI\checkPermissionBool(), IL_LAST_NODE, and ilSkillTreeNode\putInTree().

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◆ setTabs()

ilSkillTemplateReferenceGUI::setTabs (   $a_tab = "")

output tabs

Reimplemented from ilBasicSkillTemplateGUI.

Definition at line 72 of file class.ilSkillTemplateReferenceGUI.php.

73 {
74 $ilTabs = $this->tabs;
75 $ilCtrl = $this->ctrl;
78 $ilHelp = $this->help;
79
80 $ilTabs->clearTargets();
81 $ilHelp->setScreenIdComponent("skmg_sktr");
82
83 if (is_object($this->node_object)) {
84 $sk_id = $this->node_object->getSkillTemplateId();
85 $obj_type = ilSkillTreeNode::_lookupType($sk_id);
86
87 if ($obj_type == "sctp") {
88 // content
89 $ilTabs->addTab(
90 "content",
91 $lng->txt("content"),
92 $ilCtrl->getLinkTarget($this, 'listItems')
93 );
94 } else {
95 // content
96 $ilTabs->addTab(
97 "content",
98 $lng->txt("skmg_skill_levels"),
99 $ilCtrl->getLinkTarget($this, 'listItems')
100 );
101 }
102
103 // properties
104 $ilTabs->addTab(
105 "properties",
106 $lng->txt("settings"),
107 $ilCtrl->getLinkTarget($this, 'editProperties')
108 );
109
110 // usage
111 $this->addUsageTab($ilTabs);
112
113 // assigned objects
114 if ($obj_type != "sctp") {
115 $this->addObjectsTab($ilTabs);
116 }
117
118 // back link
119 /*
120 $ilCtrl->setParameterByClass("ilskillrootgui", "obj_id",
121 $this->node_object->skill_tree->getRootId());
122 $ilTabs->setBackTarget($lng->txt("obj_skmg"),
123 $ilCtrl->getLinkTargetByClass("ilskillrootgui", "listSkills"));
124 $ilCtrl->setParameterByClass("ilskillrootgui", "obj_id",
125 $_GET["obj_id"]);*/
126
127 $tid = ilSkillTemplateReference::_lookupTemplateId($this->node_object->getId());
128 $add = " (" . ilSkillTreeNode::_lookupTitle($tid) . ")";
129
130 parent::setTitleIcon();
131 $tpl->setTitle(
132 $lng->txt("skmg_sktr") . ": " . $this->node_object->getTitle() . $add
133 );
135
136 $ilTabs->activateTab($a_tab);
137 }
138 }
static _lookupTemplateId($a_obj_id)
Lookup template ID.
setSkillNodeDescription()
Set skill node description.
addUsageTab($a_tabs)
Add usage tab.
static _lookupTitle($a_obj_id, $a_tref_id=0)
Lookup Title.

References ilBasicSkillTemplateGUI\$ctrl, ilBasicSkillTemplateGUI\$help, ilBasicSkillTemplateGUI\$lng, ilBasicSkillTemplateGUI\$tabs, ilBasicSkillTemplateGUI\$tpl, ilSkillTemplateReference\_lookupTemplateId(), ilSkillTreeNode\_lookupTitle(), ilSkillTreeNode\_lookupType(), ilSkillTreeNodeGUI\addObjectsTab(), ilSkillTreeNodeGUI\addUsageTab(), and ilSkillTreeNodeGUI\setSkillNodeDescription().

Referenced by editProperties(), listItems(), and showObjects().

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◆ showObjects()

ilSkillTemplateReferenceGUI::showObjects ( )

Show assigned objects.

Reimplemented from ilBasicSkillTemplateGUI.

Definition at line 379 of file class.ilSkillTemplateReferenceGUI.php.

380 {
382
383 $this->setTabs("objects");
384
385 $usage_info = new ilSkillUsage();
386 $objects = $usage_info->getAssignedObjectsForSkill($this->base_skill_id, $this->tref_id);
387
388 $tab = new ilSkillAssignedObjectsTableGUI($this, "showObjects", $objects);
389
390 $tpl->setContent($tab->getHTML());
391 }
TableGUI class for assigned objects of skills.

References ilBasicSkillTemplateGUI\$tpl, and setTabs().

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◆ updateSkillTemplateReference()

ilSkillTemplateReferenceGUI::updateSkillTemplateReference ( )

Update form.

Definition at line 303 of file class.ilSkillTemplateReferenceGUI.php.

304 {
306 $ilCtrl = $this->ctrl;
308
309 if (!$this->checkPermissionBool("write")) {
310 return;
311 }
312
313 $this->initForm("edit");
314 if ($this->form->checkInput()) {
315 // perform update
316 // $this->node_object->setSkillTemplateId($_POST["skill_template_id"]);
317 $this->node_object->setTitle($_POST["title"]);
318 $this->node_object->setDescription($_POST["description"]);
319 $this->node_object->setSelfEvaluation($_POST["selectable"]);
320 $this->node_object->setStatus($_POST["status"]);
321 $this->node_object->update();
322
323 ilUtil::sendSuccess($lng->txt("msg_obj_modified"), true);
324 $ilCtrl->redirect($this, "editProperties");
325 }
326
327 $this->form->setValuesByPost();
328 $tpl->setContent($this->form->getHtml());
329 }

References $_POST, ilBasicSkillTemplateGUI\$ctrl, ilBasicSkillTemplateGUI\$lng, ilBasicSkillTemplateGUI\$tpl, ilSkillTreeNodeGUI\checkPermissionBool(), and initForm().

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The documentation for this class was generated from the following file: